Category Archives: Advice

My Life in the Art Department in Los Angeles

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As a new contributor to Art DepartMENTAL, I will be covering the Art department scene in Los Angeles in greater detail as the months go on. Rose and I thought it would be a good idea to start off with a little bit about myself and my work in the art department through a Q&A. So without further delay, Rose asked and I answered…

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Which production centre do you work in? Describe what the scene there is like.

I work in Los Angeles. Currently working on a television program for TNT / Warner Brothers at the Paramount Pictures lot in Hollywood. It’s a union show and lasts almost all year, which is a blessing in this town and in these times.

The Los Angeles production scene is complex, and still saturated with people from all over the world who want to work in show business. Every day, there are union shows, non-union shows, student film projects, commercials, videos, web series, art films/projects being shot in our streets, businesses and homes. Everyone in entertainment seems to possess many tiers of activity – a personal project, a project with or for a friend/business contact, a day job, a “filler” job or temporary job and probably another incarnation or creative endeavor on top of all of this activity. The competition for work is extremely high in LA, because there are a ton of talented (and not-talented) people here and not enough well-financed projects to sufficiently hire all of these people. A lot of people matriculate to other cities to find film work, or they simply put together their own project and find financing (or use up all of their savings/trust funds).

We all comply with the hard work that production life demands: long hours, time away from family, friends and lovers, erratic work schedules, variance in pay rates, camp-like daily life in diet and work spaces, etc. There is a definite sense of “us”, the crew who lead the crew life, and “the rest”, the civilians who have jobs that have no ties to the entertainment world. The irregular timing of this lifestyle also ensures that LA is always bustling – there’s no real “dead time” anywhere. Some people are on 14 hour work days, while cohorts have the next 3 days off and can be found at the gym, at coffee shops, shopping or whatever.

What brought you to the art department?

I’m part of a generation of art department professionals that came into the craft via film work, not theater production. Many of my teachers, mentors, superiors and co-workers began in theater production, because that’s where set building is expected and began. They learned set design by turning an empty black-painted stage into a set, using flats, furniture, props, lighting, etc. Low budget and student film-making rarely have the budgets to finance set builds, but some do, and every film project needs an art department, so there are people who get into the art department and flourish.

I got into USC film school thinking I would pursue cinematography or visual effects. But I quickly realized that I had little experience with still photography, and I wasn’t a total fixer/tinker-er of machines and such – I was a painter, an illustrator and general art room nerd as a kid. When I realized that art department required a fine artist’s temperament, and should be a person who loved to decorate and create, I found my calling. I took every art department crew position I could manage while still in college and during the summer vacations. I was pretty sure that I wanted to do art department work forever. But then I also took classes at USC that let me meet agents, managers, producers and other above-the-line people, and they intrigued me too.

How did you get in?

After graduation, I took some advice from some successful USC alumni and got a job with a talent agency. This is one of the strongest recommendations I got, and one I’d pass along to anybody interested in entertainment at all – try to get a job in the mailroom of a respectable agency or management company, and move your way up to an assistant level at least. Even though it’s a completely different world, very corporate and “suit”, a good long phase in an agency as an intern, a mailroom employee and definitely as an assistant will give you the bearings and skills you need to survive the fast-paced, high pressure work environment that is Hollywood. Agency life humbles you and also stirs the embers of your ambition, if you’re doing it correctly. Also, you are forced to learn every working and important person/name out there, giving you a general but informed sense of how business is moving and where it may go.

I wasn’t that interested in the business representation of actors or directors, but I was/am interested in directors of photography, production designers, editors – crew department heads whom I felt akin to. I wanted to know how they got work. I wanted to know WHO was working, why, how they were like, what kind of money they made, what kind of projects they got attached to, all of it. I was still curious about the “suit side” of Hollywood and wanted to see how I could get along in it and with it, and still be close to production people aka “below the line talent.” At least, I could get a few important phone numbers for the next job – agents and managers have all the contacts in the business, and a good relationship with your agent or agents could segue into a good relationship with a client, which could mean your next big job.

The latter is exactly what happened to me – I became friendly with a production designer client, and when the time was right, my boss/agent let me move on and get a job in the art department with this designer client. I worked my ass off for that agent and for that client. They rewarded me for it and helped me with the Next Big Step. I went from the trenches of the agency bullpen, and straight into the production office and set life (in a different city too! I moved out of LA in a whirlwind for this new job). After that first job, I got into the IATSE 871 union in Los Angeles and began my television career as an Art Coordinator. I kept freelancing in union and non-union shows and projects. Last year, I got into the Art Directors Guild, a goal of mine I’ve had since school!

Has it been difficult?

Difficult doesn’t begin to describe this type of life and work life. You can reference the old stories about artists and entrepreneurs trying to eek out a living, trying to hold onto self-worth while no work arrives, trying to face parents and friends when no paychecks are coming in, when the dreams become muddled and are sometimes lost. Motivation to continue can be punctured by too many disappointing moments and news.

Honestly, the poor state of the economy allows “civilians” to feel the sporadic, desperate, unstable life that many artists and filmmakers experience. But if you keep trying, keep applying, keep making, the work usually arrives.

I’ve talked about this life choice with many people – film life is a marathon. You just have to keep running. You’re the one who decides to stay in or to tap out. You have to do something extraordinary to get thrown out – we all know how many crazy, insane and offensive people work in entertainment and get away with it! So if you have the stamina to keep going AND the talent to back it up – you will most likely succeed.

What kept you going?

It’s pretty simple – I love movies. I love motion pictures. I love being part of something that can tell a great story. We get to be kids and somewhat savants – we have to use our imagination and learn complex skills to execute good filmmaking and “tricks.” Succeeding through imagination and hard work is rewarding, socially and creatively speaking.

What are the differences between union and non-union worlds in LA?

Union and Non-union are different planets that use the same language. Union work, despite its shortcomings and small injustices and often lackluster product, is the way to go. Going Union means benefits, usually decent pay, and having some protection from producers/companies that can overwork and underpay crew members. Union jobs guarantee that the office kitchen is always stocked and you get paid on Thursdays. There are a lot of older people working on Union jobs, which is beneficial since you are working for and with experienced filmmakers. However, there is a lot of bickering, complaints, lack of care and disillusionment among seasoned crew members – studios and companies tend to take advantage of people, wearing down the morale and passion in many. The competition is also more traumatic because you can go from making upwards of $1200 a week with benefits when working, to nothing, if you miss the opportunity to hop onto another project. The up-and-down lifestyle can wear a person down, especially someone who has a mortgage, children, debt and other expensive, permanent hard costs.

Non-union filmmaking is the wild west. A good non-union crew understands the fundamentals of film-making, and by that I mean they know the BASICS: call sheets, meal times, sufficient and identifiable crew positions, set protocol, and hopefully the knowledge that a project needs a decent budget. You learn a lot on a non-union job and quickly recognize the innovative hardworkers. You learn how to do things the wrong way, and then the means to create a solution out of the problems. You do more than what’s expected and you can pleasantly or unpleasantly surprise yourself. Getting the job done under strenuous conditions makes you the hour’s hero and everyone gets his/her turn to shine. The creative energy tends to be high and complex because you have people who just want to create things with the little they have. That ambitious, dreamers’ energy is fantastic to participate in.

The union world is cushy and sometimes corporate. The non-union world will beat you up and give you that tough skin you’re supposed to have.

What have you learned?

Everyone serves the story. If one dares to serve the ego – the personal or collective ego – then the entire work experience can be marred and ruined. If you fail to tell the story because you are distracted by power, budget or entitlement to comforts, then you fail as a filmmaker.

Also, if the crew life is too hard for you, take a break. Or be honest and stop pursuing this line of work. There are a lot of people out there who want a chance to try to succeed in entertainment production and they shouldn’t be held back by disgruntled, ungrateful workers.

What is the best part of your job?

Every moment is about how to make something. Art department is focused on “making it real”, making tacit environments and objects that help tell a story – directors have space to navigate, cinematographers have something to film and actors have area to perform. As part of the Art department, you create the make-believe world that other people can only imagine.

Why do you love the art department?

I grew up on movies and television shows. I was always in love with the “worlds” that motion pictures could create – fantastic other-worlds, or simply a different view into someone else’s life, someone who could be living in a nearby apartment that is completely visually different from my house. Art department is in charge of manifesting these ideas. We build huge playgrounds so everyone on set and everyone who watches can believe they are somewhere else. We get the first real pass at suspending disbelief. That’s pretty magical.

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Now my turn to ask a question: Why do you love your job?

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Monica Sotto | @msottovoce

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HUMP DAY QUOTE DAY: Do the Best You Can

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“If you can spend your time doing the best you can doing shit- then why do it.”
– Veteran Cinematographer, Haskell Wexler

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Thoughts?

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Rose XO.

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How to Feel Miserable as an Artist

Source: Canadian Illustrator, Keri Smith

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Don’t do this to yourself. This may have been written for fine artists but I believe it translates to anyone in a creative field. A list like this will help keep you in check.

Thoughts? Which one of these do you find yourself doing the most?

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Rose XO.

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What Nobody Tells Beginners…

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In the video above, Ira Glass has articulated so well what I’ve been thinking for years. I don’t know how many times I’ve been asked:

“When should I start designing? Am I too young? Am I good enough?”

My answer is always “You are never too young and you will never be good if you don’t try,” but I’m grateful someone like Ira has more accurately expressed the importance of trying and the inevitability of failure in the beginning. I’m sure you’ve heard of the 10,000 hour rule or even the 1000 hour rule by now but if somebody had told me this in the beginning perhaps there would have been a lot less tears, heartache, second-guessing, and overall insecurity about why I was having so much trouble achieving what I wanted to achieve. I knew I was better than what I was churning out at times yet I blamed myself at every turn but now I know…

The overwhelming odds are that your best work WILL NOT be at the very beginning of your career and THAT’S OKAY.

It is through trying and failing that you will learn everything you will need to be successful. You can sit at home reading every book and watching every movie but until you step out onto that set you will never know what you yourself are capable of. You may fail- in fact you will very likely make every beginner’s mistake known to man no matter what you read in the past telling you what not to do. However it is by making those mistakes that you will learn over a course of time what works and what doesn’t… and for the people who put you down or stand in your way on your journey forward -> FUCK’EM! After all, the best revenge is massive success. Remember that and you’ll be fine.

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To Beginners: What is your biggest fear about getting started and getting better? To Veterans: How long did it take you to attain a certain level of excellence or at the very least feel comfortable in your position? What’s the best advice you were given in the beginning that helped you along?

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Rose XO.

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Source: David Shiyang Liu | Originally shared to me by Cybel Martin, @CybelDP

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HUMP DAY QUOTE DAY: Ambition

 

Today’s Hump Day Quote Day theme is Ambition. You can check out last week’s theme, Ego, here. The next quote theme will be Film.

What is Ambition?

1. an earnest desire for some type of achievement or distinction, as power, honor, fame, or wealth, and the willingness to strive for its attainment

2. the object, state, or result desired or sought after

3. desire for work or activity; energy

Source: dictionary.reference.com

Let the Quotes Commence:


Shoot for the moon. Even if you miss, you’ll land among the stars.

- Les Brown

We are told never to cross a bridge until we come to it, but this world is owned by men who have ‘crossed bridges’ in their imagination far ahead of the crowd.

-Anon.

Intelligence without ambition is a bird without wings.

- C. Archie Danielson

Big results require big ambitions.

- James Champy

The men who succeed are the efficient few. They are the few who have the ambition and will power to develop themselves.

- Herbert N. Casson

Nothing can stop the man with the right mental attitude from achieving his goal; nothing on earth can help the man with the wrong mental attitude.

- Thomas Jefferson

Ambition is a lust that is never quenched, but grows more inflamed and madder by enjoyment.

- Thomas Oway

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Rose & Alison

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HUMP DAY QUOTE DAY: Ego

 

Today’s Hump Day Quote Day theme is an exploration of the Ego. You can check out the last hump day theme, Design, here. The next quote theme will be Ambition.

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What is the ego?


1. The self, especially as distinct from the world and other selves.
2. In psychoanalysis, the division of the psyche that is conscious, most immediately controls thought and behavior, and is most in touch with external reality.
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  • An exaggerated sense of self-importance; conceit.
  • Appropriate pride in oneself; self-esteem.
Source: The Free Dictionary
 

The Ego According to Freud:


William James (1890) proposed a distinction be...

Image via Wikipedia

Sigmund Freud proposed that the human psyche could be divided into three parts: Id, ego, and super-ego. Freud discussed this model in the 1920 essay Beyond the Pleasure Principle, and fully elaborated upon it in The Ego and the Id (1923), in which he developed it as an alternative to his previous topographic schema (i.e., conscious, unconscious, and preconscious). The id is the impulsive, child-like portion of the psyche that operates on the “pleasure principle” and only takes into account what it wants and di sregards all consequences. The term ego entered the English language in the late 18th century; Benjamin Franklin (1706–1790) described the game of chess as a way to “…keep the mind fit and the ego in check”. Freud acknowledged that his use of the term Id (das Es, “the It”) derives from the writings of Georg Groddeck. The term Id appears in the earliest writing of Boris Sidis, in which it is attributed to William James, as early as 1898.

The super-ego is the moral component of the psyche, which takes into account no special circumstances in which the morally right thing may not be right for a given situation. The rational ego attempts to exact a balance between the impractical hedonism of the id and the equally impractical moralism of the super-ego; it is the part of the psyche that is usually reflected most directly in a person’s actions. When overburdened or threatened by its tasks, it may employ defense mechanisms including denial, repression, and displacement. The theory of ego defense mechanisms has received empirical validation,[43] and the nature of repression, in particular, became one of the more fiercely debated areas of psychology in the 1990s.
Source: Wikipedia
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Let the Quotes Commence:

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Our own self-love draws a thick veil between us and our faults.

- Lord Chesterfield

Thinking is often regarded as an extension of the ego. Clever children in school base their egos on being clever and on being right all the time. They dislike group work because they cannot then show the rest of the class where the good idea originated. When the ego and thinking are treated as the same thing there is a reluctance to be wrong and a need to defend a point of view rather than to explore the situation. A person should be able to treat his thinking much as a tennis player treats his strokes: he should be able to walk off the court complaining that his backhand was not working very well on that occasion or that it required more practice. The new meta-system is very much in favour of the self, but a self that is based on a proper sense of dignity, not an inflated ego.  A person who dare not admit he is wrong inflates his ego but weakens his self.

- Edward De Bono

Avoid having your ego so close to your position that when your position falls, your ego goes with it.

- Colin Powell

An inflated consciousness is always egocentric and conscious of nothing but its own existence. It is capable of learning from the past, incapable of understanding contemporary events, and incapable of drawing right conclusions about the future. It is hypnotized by itself and therefore cannot be argued with. It inevitably dooms itself to calamities that must strike it dead.

- Carl Gustav Jung

Egotism is the anesthetic that dulls the pain of stupidity.

- Frank Leahy

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How does this relate to the Art Department?


In the Art Department, no matter what the position, we are constantly working with creative and differing personalities. The film and television industry is a high stress and highly skilled field of work. Put those together and you have the perfect storm for ego eruptions on a daily basis. The ego often manifests itself in power struggles, intense defense mechanisms and the ever seductive blame game. When it comes right down to it people just don’t want to be embarrassed or admit wrong-doing, especially in an industry where there is always someone stepping on your heels ready and willing to take your job. I am no stranger to this myself but I’m not the only one and I take great solace in that (and that’s probably my ego talking).

It is incredibly hard to keep your ego in check when you have many people asking for your time, opinions, and skills all at once but awareness is the first step. I find what has helped me overcome battles recently is to take a well-timed bathroom break and take a step back. Even if just for 5 minutes. Look at the situation from 5 different people’s point of view in hopes to unbias yourself from what is going on. If you find you have done wrong or even something as simple as, for example, not considering someone else’s ideas or suggestions because they aren’t your own, go back, admit wrong, and apologize as professionally as possible. In the end you’ll manifest things differently the next time and you’ll earn more respect from your colleagues after apologizing or admitting you were wrong than being the egotistical jerk through and through. Examine your process and you’ll find a better way to deal with your ego. I guarantee it. After all the Art Department is a team like any other and as the saying goes, “There is no ‘I’ in Team”.

 

Rose XO.

 

“The super-ego retains the character of the father, while the more powerful the Oedipus complex was and the more rapidly it succumbed to repression (under the influence of authority, religious teaching, schooling and reading), the stricter will be the domination of the super-ego over the ego later on—in the form of conscience or perhaps of an unconscious sense of guilt.”
—Freud, The Ego and the Id (1923)

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ART DEPARTMENT TIP #1: Children’s Artwork

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Children only draw full bodies. They may not always include a torso but they will always include limbs representing the body. Children can not conceptualize the bodies different parts thus they can not draw them separately. It is only in bad movies where you will see a floating head without the body attached.

Just a tip to keep in mind next time you are in the art department office trying to finish kid’s drawings for Set Dec. If you have the opportunity or connections with primary school teachers, it’s actually best to get children’s artwork done by children as adults have a very hard time trying to draw and think like children. We are far too co-ordinated.

I found a great article about the psychology of the way children draw. It’s really worth a read:

http://www.answers.com/topic/children-s-drawings-of-human-figures

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Notice that even though the people are in a boat their entire bodies are shown as well as the fish and birds.

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Have you ever noticed any films where the children’s artwork was so obviously faked?

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Rose XO

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HUMP DAY QUOTE DAY: Waiting on Art?

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“A production is only as fast as its slowest department, and the last thing you want is for your department to be slow.”

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-Lloyd Ahern, ASC

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I loathe hearing “Waiting on art” or “Waiting on props”. It’s every departments least favourite thing to hear, “Waiting on ——-”. It’s nerve-racking. It’s not the AD’s fault that he has to say that. The other departments need to stay informed as to why they are not shooting at any given moment despite a bunch of people standing around minus the department who is scrambling to get what they need to get done in the least amount of time so the camera can roll and the schedule can remain in tact.

If your department is repeatedly slow, the likelihood of continued work with the same people is unlikely. It’s kind of a dealbreaker.

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Rose XO.

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How to Judge Best Art Direction

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Production Designer, Jim Bissell, explains with great insight what makes great production design and highlights the movies that were nominated this year. Those movies being: The winner- Avatar (PD- Robert Stromberg, PD- Rick Carter, and SD- Kim Sinclair), Sherlock Holmes (PD- Sarah Greenwood and SD- Katie Spencer), Nine (PD- John Myhre, and SD- Gordon Sim), The Imaginarium of Doctor Parnassus (PD- Anastasia Masaro, SD- Caroline Smith, and SD- Shane Vieau), and lastly The Young Victoria (PD- Patrice Vermette, and SD- Maggie Gray). I also just wanted to congratulate all the nominees and say how proud the Canadian film industry has been that three of the nominees are Canadian. I hope to work with Anastasia Masaro, Gordon Sim, and Patrice Vermette in the future. Kudos to the winner, Avatar, which absolutely raised the bar this year for production design.

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Hope you enjoyed the video and you can make an informed decision next year on your favourite art direction. Did this video help you realize what makes great art direction? Do you feel that Avatar deserved to win the Oscar this year for Best Art Direction?

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Rose XO.

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Source: ADG

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SEMINAR TALK: Ralph Eggleston

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STORYTELLING IS KEY

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I stumbled upon these videos of this seminar with Ralph Eggleston, Production Designer and Art Director at Pixar. They are from the Fredrikstad Animation Festival 2009 in Norway which took place November 14, 2009. I found these videos so informative and inspiring that I think you all should watch them too. Enjoy!

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Part 1

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Part 2

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Part3

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Part 4

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Part 5

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Part 6

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Part 7

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Part 8

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Part 9

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Part 10

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Part 11

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Part 12

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Part 13

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Rose XO

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