The production design for Prometheus surprised a lot of people when the first set stills leaked. Instead of the grungy, mechanical aesthetic of Alien, which it predates, Prometheus’ sets are clean, brightly lit, and very colourful. It’s texturing is much less heavy than Alien, and the reflective surfaces and bold, graphic palette seem a world away from the 1979 film’s muted golds, browns and creams. Ridley Scott’s influences for the look of Prometheus can be tracked back to the 1965 film Planet Of The Vampires - in fact the space suits for the Prometheus crew are taken almost verbatim from that film. Broadly speaking though, pulp sci-fi appears to be the major influence for the film’s look, mixing it’s tone and colour with updated version of the bulkheads and corridors of the original Nostromo sets. Prometheus’ prop vehicles, the RT Rovers, continue this theme.
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Contrary to the current trend of making sci-fi props and vehicles ‘realistic’ - Prometheus’ machinery veers much more towards toy-like fantasy than technical reality. Shots of the RT in motion, with it’s huge wheels bouncing hard on it’s suspension, make it look almost like a scale model. It’s Tonka toy-esque proportions, along with it’s various gullwing and scissor door hatches, strongly suggest form before function – both in terms of the film’s design but also within the context of the story as well. For all of it’s sci-fi trappings, Prometheus isn’t a film about technology at all – if anything, the film adopts a slightly contemptuous tone towards the mechanical extravagance on display, so it follows that the design would have more in common with the pulpy flash of Damnation Alley’s Landmaster than, say, Nolan’s functionally perfect Batmobile.
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Three RT vehicles were made for the film, RT-01 and 02, which were crew transports, along with a third RT, which was a flatbed, designed to carry the orange ATVs. The flatbed version wasn’t used in the film, presumably because having the ATVs ‘chase’ the Rovers was more interesting from an action standpoint. The Rovers are based on a Tatra military transport chassis, which was stripped and rebuilt with a metal skeleton and clad in fibreglass and metal panels. Replacement wheels with bigger, chunkier tires were added to give the vehicle a more rugged look.
From the outside, RT-01 and 02 are visually identical, but 01 has a fully dressed interior, with 02 being dressed in the cockpit section only. The exterior design is relatively clean, with the majority of the detailing being recessed or raised paneling to give the impression of armour plating or hatches. There are a few detail pieces such as vents and intakes, but the overall look of the vehicle signifies a sleek robustness. The over-sized wheels and the flatness of the body give it a toyish, moon buggy look. The wheels are clad with fibreglass hubcaps, finished in a vacuum-metalised gold; the gold finish references not only genuine space hardware – but also their exaggerated, sci-fi counterparts from the 50s.
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The body and wheel covers of the RT are finished in a heavily textured paint, adding to the rugged look, while the forward cockpit is finished in a satin silver. The 50s and 60s influence is also apparent in the details, with a slight bubble window on the top of the vehicle, a staple of a lot of jet-age sci-fi design. Finally, the RT’s front grill has hints of the late 50’s Ford Edsel, which at the time was marketed as a jet-age car of the future.
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Small LED light pods are dotted around the body of the vehicle, made from a mix of off-the shelf LED lighting units as well as custom-made enclosures. The white LEDs at the front of the vehicle give off a cold, white light, rather than the typical warmth of incandescents. This suits the harsh, desaturated look of the film’s exterior scenes. Vinyl graphic appliques make up the rest of the detailing, with bold lettering and logos on the flanks, as well as smaller, incidental graphics such as warning labels, hazard stripes, and registration details on the panels and intakes. The colour scheme of the RT – satin silver bodywork, gold wheels, bright orange graphics, and green running lights are a continuation of the bright and almost lurid colour pallet of the Prometheus’ interiors.
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Graphics make up much of the interior dressing, too, with bright hazard graphics and backlit control panels with hexagonal ‘buttons’. Prop dressing is kept to a minimum, with bulkheads finished in warning labels, as well as a glut of Weyland Corporation logos, cut again from orange or frosted grey vinyl. Five video screens in the dashboard area provide even more colourful visual data, which is far removed from Alien’s green and black CRT displays. In terms of hardware colour, there are more splashes of gold – a colour so conspicuously flashy that it implies a technological function just by being there. Some of the interior panels are finished in a quilted teal fabric, which in terms of texture feels reminiscent of padding inside early spacecraft, but the colour choice pushes it away from reality and back towards the more fantastic tone of early sci-fi.
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RT-02 – with some misplaced graphics from RT-01, can be seen on display along with an ATV at the Coventry Transport Museum, in England. Despite showing the wear and tear of filming and stuntwork, it’s a great chance to see an action vehicle close up, and break down all the elements that go into creating a working, convincing prop.
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What did you think about the design aesthetic of the Prometheus Rovers? How did you feel about Prometheus?
All written content and Prometheus Rover images are the property of Matthew Clark and ArtDepartMENTAL.com. Please do not copy, reblog, or reuse the above content without our express written consent.
Tom Hanks hands husband and wife team, Dante Ferretti and Francesca Lo Schiavo their Oscars for Best Art Direction
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Dante Ferretti was the only winner to thank his crew, let alone any below-the-line crew. Films get made on the backs of their crew and I was so pleased to see that Dante respects his crew enough to thank them. It was lovely to see him win his 3rd Oscar for his staggering work on Hugowhich topped my list for best production design this past year. For once the Academy had it right. Below is Dante Ferretti’s acceptance speech:
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“Thank you to the Academy for this prestigious award. A great thank you goes to the producer Graham King and Tim Headington. To all my art department. But the most of all my very special thank you to a eccezionale of director who guide us through this wonderful journey, Martin Scorsese. Thank you, thank you, thank you very much. Grazie, Martin.” – Dante Ferretti, Production Designer
“This is for Martin and for Italy.” – Francesca Lo Schiavo, Set Decorator
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For a list of all the nominees and winners of the 84th Academy Awards, click here.
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Were you happy with Hugo winning the Academy Award for Best Art Direction? Did you enjoy the Oscars?
After some long and hard deliberations I have pared down what are, in my opinion, the top 10 best production designed/art directed films of 2011. In the end, given the subjectivity of film in general, all this means is these were my design favourites. Going through the many films I had on my list I was awestruck at the diversity, styles and overall quality of so many of the films. 2011 was really a banner year for production design the way I see it. Last year, I found it easy to just do a top 5 but this year I found it impossible not to do a top 10 and I easily could have made it a top 20.
So I just want to say to everyone who worked on these films- Bravo! Sincerely, you all deserve a pat on the back and a bottle of booze on me. I have the utmost respect for you all. Those who work in the art department know how hard it is; we know these sets don’t come together like magic. It’s an intense endurance run to the finish line mustering up every skill you’ve ever learned on a whim. It’s a hard gig but thrilling if you can get it.
To all those past, present and future working in art departments all over the world to make visions come to life- I salute you. You truly make movies better and don’t let anyone tell you differently.
Winning by just a hair Hugo took my top spot due to complexity of 3D, different time periods done to superb perfection as well as the overall romantic and lush look of a film in love with film.
Which were your favourites in production design this year?
Martin Scorsese at work on the set of The Departed
“Cinema is a matter of what’s in the frame and what’s out.”
-Martin Scorsese
From the mean streets of New York City to the days of Christ in desolate landscapes to the vast beauty of Paris in the 1930′s, let there be no question that Martin Scorsese is a master of visual storytelling. Great filmmakers don’t stop telling the story on the page, in the camera or in the cut, they continue to use the tool of environment and space: production design. Often times in Scorsese’s films the environment is another character. New York City is his most prominent character no matter which decade he sets his story.
The quote above is an important one for me and one I use very often when designing a film. What you have in the frame is as important as what you leave out. Everything you have in the frame is part of telling the story. It’s the details of the graphics in Travis Bickle’s apartment which were written into the script to the branded poker chips which you may have not noticed in Casino to the tiny tools dressed on the desk in Hugo’s living space, that make Scorsese’s worlds all-encompassing and believable. In a Scorsese film the one thing you can always count on is that every detail is accounted for.
Now obviously Scorsese himself does not implement these details but he demands the very best from his crew. Luckily, success has awarded him the opportunities to work with the very best in Production Design. His work with Production Designer Dante Ferretti is particularly epic and their collaborations together always leave me breathless. Hiring the right people, as they say, is half the battle.
So here now are those worlds. I warn you there are spoilers and violence ahead. Enjoy!
What is your favourite Scorsese film? Why does it resonate with you?
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Rose XO.
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NOTE: Our apologies to subscribers who may have received an email of this post last week while it was in progress. We value your time and are working to make sure that never happens again. Thanks for your patience.
This year, Orange County’s Saddleback College invited guest speaker Production Designer, John Janavs, to speak about the art of reality television production design to a group of students. They were kind enough to post it online for all to see. John Janavs speaks eloquently about how he entered the field of production design, what he looks for when designing a set, how he chooses materials underlying budget limitations and more. This is the single most informative and insightful set of videos I’ve seen all year concerning production design so I suggest you watch carefully and take notes. Enjoy!
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PART ONE
PART TWO
PART THREE
PART FOUR
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Which tip helped you the most? Do you have a better understanding of television production design now?
Don’t do this to yourself. This may have been written for fine artists but I believe it translates to anyone in a creative field. A list like this will help keep you in check.
Thoughts? Which one of these do you find yourself doing the most?
While enjoying the Toronto International Film Festival I had the incredible luck to speak with the very talented Production Designer Matthew Davies, of Take This Waltz which had its red carpet World premiere here in Toronto this past week. Sarah Polley herself spoke on high about her Production Designer at the screenings and as you can see below she had good reason to champion her designer. Below Matthew speaks about his move from architecture to production design, the UK to Canada, and his production design process from conception to completion.
How did you get into production design?
I originally studied architecture at the Bartlett School of Architecture, University of London (UK). My profs would always accuse me of being too derivative, of being obsessed with cosmetics; finally one day my tutor told me I might as well go and design film sets if I had no personal statement to make. He intended it as a criticism, but for me, it was like a light going on inside my head…
How is the art department and film industry in the UK much different than here in Canada?
A few too many subtle differences to name.
Notably, however, Set Dec supplies everything to Props in the UK, rather than having two very separate departments. There is always a standby art director on set to represent the designer’s interests, as well as a ‘swing crew’ to shift dressing. By comparison in North America, there’s usually just an ‘on-set dresser’ which is way too much responsibility for a single person. Additionally, shooting crews in the UK usually include a standby painter and carpenter. Essentially, the Brits put a lot more care and attention into what the camera sees. On the plus side for Canada, Graphics is a much bigger component and I love the potential of graphics…
When did you make the move to Canada? What made you decide the Canadian film industry would be a better fit for you?
I was born in Canada and have 4 or 5 generations of Canadians in my family tree so it really felt like I was returning to my ancestral roots. London – after a decade of living there – was also getting a little much to deal with and when I came to compare the quality of life in both cities, Toronto won hands-down…
What do you love most about the nature of your job as a production designer? Adversely, what do you least like about the nature of production design?
I love the fact that only production designers get to work in almost any period and every genre of design. We also get to design for character which is so more interesting than conceptualizing an empty-box space. As for my greatest dislike, well, I wish there was more understanding of a designer’s job description; assumptions about the ‘glory’ of building in studio, of always prioritizing the technical over the creative agenda, and the general belief that imagination ‘costs’ – all these issues make my skin crawl.
Who or what inspires your design aesthetic most?
I have amassed a couple of thousand reference books over the years, so these always come in handy. Websites like flickr and google maps get pretty addictive too.
You have had the great opportunity of working with many celebrated directors such as Guy Maddin (The Saddest Music in the World), Fernando Meirelles (Blindness), and now of course, Sarah Polley. What do you look for in a director when deciding to take on a project?
I’ve been very fortunate in the past (and unluckier than you might imagine with regard to all the jobs I didn’t get…) Sadly, I don’t think there will ever come a time when the designer ‘chooses’ the director. Certainly, the collaboration of the DOP is fundamental to me, so this is usually the first question from my lips when I’m interviewing…
You’re absolutely right, you don’t get to choose but I think what I’m wondering is, as a production designer, what you look for in a director that makes the collaboration between filmmaker and designer enjoyable and fruitful?
I’d say a good director is one who champions his or her creative team, and remains open to the unexpected influences of a great location, a happy accident or a random co-incidence. In other words, shooting a movie feels to me as much about ‘documenting the moment’ as insisting on a singular outcome. Some of the most intriguing directors I’ve worked with spend more time watching and listening than actually directing…
How did you get involved onTake This Waltz?
I had originally been attached to “Away from Her” but in the end, scheduling made it impossible for me to come on board. The Canadian industry is (lamentably) rather ‘compact’, so Sarah was obviously on my radar pretty much from the day I arrived in Canada.
From your perspective what is Take This Waltz about and how did you go about expressing this?
The film is really about so many things, though at its centre is the indecision of Margot, torn between two different types of love. Toronto was itself also a major character and strangely, I felt more apprehensive about expressing my home town than anything else.
Can you speak a bit more about the practical side of your design process. Once you and Sarah discussed the design concepts for the film how did you go about expressing and executing that plan?
Sarah was adamant that it should be a location-based shoot (though we did build a couple of interior sets in studio for purely practical reasons like access and lighting). The art department was sharing space with Sarah during Prep so every day she would have to dig her way through all our detritus to get to her desk. We pretty much made it impossible for her to ignore us. That and the fact she’s a human sponge.
When the key locations were secured, we prepared boards of every paint colour, wallpaper, finish and texture and brought them to each space for the DOP to photograph. Dressing ‘boards’ were prepared of every idea and object in consideration and again divided out according to location. Later, we allowed plenty of time on-site to create all the prescribed layers of human history (which also required stills-shoots with our actors for all the incidental graphics). Sarah had a specific interest in the work of Canadian artist Balint Zsako, so we made an approach and asked him to generously donate a good part of his time to the art department cause. Finally, we introduced the actors to their respective spaces during the rehearsal window, allowing them to make their own tweaks and refinements.
What was Sarah’s approach in regards to the design of the film? Did she give you much freedom to explore your own visual concepts or was she very specific with her vision of the film?
Sarah had prepared her own initial look-board for the film as well as a concise yet meaningful visual synopsis. Her own off-hand reference to a ‘bowl of fruit’ was perhaps most helpful in defining the project’s aesthetic parameters. Yes, she invited experimentation; and yet she always had a very strong sense as to what would either work or not work in context. Her contribution was ongoing, always respectful and ensured that all departments kept a close communication throughout.
What was your favourite thing about designing Take This Waltz?
I loved the chemistry of the crew, the unbelievable commitment of my art director, set decorator, in fact, the entire department! Right up the line to the producers, it felt like finally, this was as good as my working experience could ever be… Sounds corny, but it’s true.
Lastly, given your many experiences in both film and television, what advice would you give to young people embarking on a career in the art department?
In the wake of the ‘digital revolution’, the internet and our obsession with ‘docu-drama’, the film and television business is still very much alive and thriving. Budgets may be lower, but with the proliferation of new media, there are more and more films being made and more ways to apply our creative energies.
In short, now is as good a time as any to jump into it. You’re pretty much guaranteed to have some unique experiences to look back on…
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You can see more from Production Designer, Matthew Davies on his Vimeo account: http://vimeo.com/10711987and on IMDB:
Take This Waltz had its World Premiere here in Toronto this past week and will continue its festival run at the Vancouver International Film Festival, Friday, September 30th.
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The Teaser Trailers for Take This Waltz
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Are you familiar with Matthew Davies or Sarah Polley’s work? Did anything Matthew said resonate with you? As always, I’d love to know your thoughts?
. Rose XO. .
Sources: Matthew Davies, Joe’s Daughter Inc. Used here with permission.
All photos, video, and content are copyrighted 2011.
Definition of Minimalism: A design or style in which the simplest and fewest elements are used to create the maximum effect. A technique that is characterized by extreme spareness and simplicity.
I’ve been a big fan of Terrence Malick and Jack Fisk since I saw The Thin Red Line. Imagine my shock and awe when I saw the rest of their work. I often think of Andrew Wyeth’s Christina’s World when I think of Days of Heaven and that is a tribute to the way they painted their story with simple landscape and light during magic hour. Terrence clearly has a highly attuned eye for painterly composition and Fisk is not only able to realize Terry’s vision but catapult it to new heights in such a way that makes them the power team that they are. The Tree of Life this year has been a testament to the magic they share with their audience. The Tree of Life is a delightfully visual poem which enables the audience to ponder the nature of existence through the use of visual imagery and story minimalism. With this film I do believe Terrence and Jack have reached new heights in the search for beauty in cinema. Through their work I believe we can all learn that less really is more.
Jack Fisk Discusses his Work with Terrence and his Aesthetic:
“Terry and I have developed a relationship where we just go and look at locations together, for weeks, and that way we kind of get in sync on a picture. And then he says, “Whatever you do will be fine.” He’s so trusting, but I’ve worked so hard to fall in line with what he’s after. I think also over the years we’ve kind of developed similar tastes. Some of it came about because we never had any money, so we always had minimal set dressing and props, and we found out that we really like the way that looked. Even today, I spend most of my time taking stuff away rather than putting stuff onto a set. Just try to keep it simple, because if people aren’t confused by the background, they pay attention to what’s happening with the characters, I think. I try to create backgrounds that are easy to understand so they tell you in shorthand what you need to know about the place or the character and don’t distract you by giving you too much to look at. [The balance between simplicity and authenticity] is a hard one.
I’ve developed a real love of Edward Hopper. His paintings have a simplicity and an essence of location, so he’s probably who I reference the most – I think of him almost like an art director. You really feel the humans in those environments because there’s not a lot of distraction; he paints just what you need. The other artist I like is completely different and that’s Francis Bacon. The thing I really like about Francis Bacon is his passion. I look at his paintings and they’re like falling apart. He’ll put water-base paint on oils – whatever he does, he doesn’t worry about preserving it, but he worries about the moment. If he needs a dash of purple up there, he’ll put whatever purple he has. I appreciate that passion.”
Here is more smouldering examples of Jack Fisk’s production designs, this time with other lauded filmmakers. You’ll see below that his love for minimalism follows him on each project but his designs remain classic, beautiful and appropriate to the characters, time period, story and genre. He has a knack for choosing projects that suit his unique visual aesthetic. He also seems to love anything with fire.
By now you’ve probably heard a little something about the Emmy nominated 8-Part Television Miniseries, The Kennedys, but today I want you to pay attention to the one aspect of the production that wasn’t blabbed about much in the media- the astoundingly skilled production design. Forget what you’ve heard about the show and judge for yourself. No matter what the media says with their half truths I hope you had the opportunity to watch The Kennedys during its original air dates and if not you’re in luck because it will be released on DVD September 20th in North America.
The Kennedys Production Designer Rocco Matteo, Art Director Mun Ying Kwun, and Set Decorator Enrico Campana did a superb job creating a period piece that was authentic and historically accurate but remained fresh in its design aesthetic. Challenged with over 125 sets, shooting in Toronto, with 3 months prep, a 70 day shoot, and an increasingly limited budget, Rocco, Mun Ying and Enrico had to work quickly and efficiently with all of their various teams to pull off miracles. Armed with 3 hard drives full of research, a team of 5 core art department professionals, several weekly players, and a top notch Construction, Set Dec, and Props Department they were able to make it work.
I have had the great fortune to see a lot of the photos, drawings, pre-production materials and research used on The Kennedys by the art department as well as speaking with many on its creative team and what I have seen has made my jaw drop so much I HAD to share it with you all. Below are never before-seen photos and stills given to me by Production Designer, Rocco Matteo, used here with permission, of course.
The Kennedys Production Design has been recognized with a Best Production Design nomination at the 2011 Gemini Awards, also receiving a 2011 Emmy Award nomination for Best Art Direction in a Mini-Series.
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The Trailer:
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A Look at the Sets:
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EXT. HYANNIS PORT- JOE SR’s HOME
For Rose and Joe Sr’s house the construction team built the bottom porch in this public park just outside downtown Toronto. The top of the home is actually CGI. Lots of landscaping was added to create a driveway, path and to more accurately portray Hyannis Port.
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INT. HYANNIS PORT- JOE SR’S HOME- SUN ROOM
Built porch, added greens to exterior area, painted and dressed the location in Cobourg, Ontario in an empty front storage area/sun room.
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INT. ATTORNEY GENERAL’S OFFICE
Full build in studio.
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EXT. WHITE HOUSE- WEST WING COLONNADE
Full build in studio.
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INT. WHITE HOUSE- OVAL OFFICE- LATE 1962
An existing standing set in Kleinburg, Ontario was used for the Oval Office with extensive renovations to add the terrace, the backdrop and a fully built addition of the Presidential Secretary’s office as well as the outer office which came directly off of the Oval Office. This space also required a full dress by the Set Dec team. Many set decorations and dressings had to be made from scratch when they could not be found in order to maintain the authenticity of the period. For example the lamp on the desk, the globe lamp in front of the foremost left window, and the couches among other pieces were fabricated for the show. No stone was left unturned, even the book spines were created by the art department’s graphic designer.
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INT. WHITE HOUSE- SECRETARY’S OFFICE (Unlit, House Lights on)
Pictured above is the Presidential Secretary’s office which hangs off the Oval Office which was previously non-existent in the standing set. The Kennedys team went to great lengths to shoe horn this set into the relatively small studio to ensure its relation to the Oval Office was authentic. This included making the Oval Office side doors practical which were previously not built to open.
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INT. WHITE HOUSE- WEST SITTING HALL
Full build in studio.
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INT. WHITE HOUSE- CABINET ROOM
Full build in studio. The board room table was designed and built specifically for the project to be historically accurate. It was so large it had to be constructed in 3 pieces and put together on site.
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INT. WHITE HOUSE- GRAND HALL
An empty standing set that required a full dress including the artwork, draperies, chandeliers, furniture and even custom made torchieres.
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INT. WHITE HOUSE- WEST SITTING HALL, KIDS PLAY ROOM
Full build in studio.
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INT. WHITE HOUSE- JACKIE’S ROOM
Full build in studio. The picture above is from a scene in the Kennedys with the set fully lit and colour corrected in post. Below are Rocco’s personal set photos of the set fully dressed and ready for camera with only the houselights on.
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INT. WHITE HOUSE- JACKIE’S ROOM (Unlit- House Lights on)
Like most of the sets, Rocco and his team analyzed all of the artwork in historical photos from the vast amount of research they collected and recreated similar themed and coloured artwork. Therefore every piece of artwork you see in The Kennedys was a recreation done by the graphic designer, changed just enough to make it through the clearance process since most of the artwork from that time period is not yet in the public domain.
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INT. WHITE HOUSE- JACKIE’S ROOM (Unlit, House Lights on)
The opposite side of Jackie’s Bedroom. All draperies and linens were custom made for the project. If the correct furniture could not be sourced from around the globe it was also built from scratch. Authenticity was very important to the filmmakers, Rocco and his team.
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INT. WHITE HOUSE- JACK’S ROOM (Unlit- House Lights on)
Full build in studio. This is Jack’s Bedroom which adjoins Jackie’s Bedroom. JFK and Jackie did not sleep in the same bedroom. John had turned what was supposed to be the living room in the West Sitting Area of the White House into his very own bedroom. Rocco made sure to keep the geography the same so every room would correctly relate to each other. You can see into Jackie’s Room through the door. Wild walls were also used to make sure the shoot crew always had enough space to shoot despite keeping the geography of the actual space accurate.
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INT. WHITE HOUSE- JACK’S ROOM (Unlit, House Lights on)
A view of Jack’s bedroom facing the opposite side. That door heads to the hallway in the West Sitting Room.
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Have you seen The Kennedys Miniseries? What do you think of the production design?
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Rose XO.
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Sources: Rocco Matteo, Muse Entertainment, and Reelz Channel. Used with permission.Full Disclosure: I am currently employed with Rocco Matteo and Mun Ying Kwun on a different television series. I did not work on The Kennedys. All photos, video, and content is copyrighted. 2011
In the video above, Ira Glass has articulated so well what I’ve been thinking for years. I don’t know how many times I’ve been asked:
“When should I start designing? Am I too young? Am I good enough?”
My answer is always “You are never too young and you will never be good if you don’t try,” but I’m grateful someone like Ira has more accurately expressed the importance of trying and the inevitability of failure in the beginning. I’m sure you’ve heard of the 10,000 hour rule or even the 1000 hour rule by now but if somebody had told me this in the beginning perhaps there would have been a lot less tears, heartache, second-guessing, and overall insecurity about why I was having so much trouble achieving what I wanted to achieve. I knew I was better than what I was churning out at times yet I blamed myself at every turn but now I know…
The overwhelming odds are that your best work WILL NOT be at the very beginning of your career and THAT’S OKAY.
It is through trying and failing that you will learn everything you will need to be successful. You can sit at home reading every book and watching every movie but until you step out onto that set you will never know what you yourself are capable of. You may fail- in fact you will very likely make every beginner’s mistake known to man no matter what you read in the past telling you what not to do. However it is by making those mistakes that you will learn over a course of time what works and what doesn’t… and for the people who put you down or stand in your way on your journey forward -> FUCK’EM! After all, the best revenge is massive success. Remember that and you’ll be fine.
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To Beginners: What is your biggest fear about getting started and getting better? To Veterans: How long did it take you to attain a certain level of excellence or at the very least feel comfortable in your position? What’s the best advice you were given in the beginning that helped you along?
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Rose XO.
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Source: David Shiyang Liu | Originally shared to me by Cybel Martin, @CybelDP
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