All posts by Matthew Clark

Matthew Clark is a graphic designer for film and television in the UK. Most recently he worked on graphics for 'Doctor Who', 'Red Dwarf', and 'Black Mirror'. Matthew is also a film design geek, full-time DeLorean evangelist, and lover of industrial design, constructivism, mid-century interiors, brutalism.

JURASSIC PARK (1993): Architecture and Materials

Production designed by Rick Carter, the final part that ‘sells’ Jurassic Park as a working, functioning resort is the construction of the infrastructure. An abundance of raw concrete is employed, which works on levels both

JURASSIC PARK (1993): Internal Information, Advertising and ID Systems

Aside from the exterior Corporate Identity (see Part 1) of Jurassic Park, production designed by Rick Carter, there was a distinct and different internal bit of design behind the flash exterior of the park. Of

JURASSIC PARK (1993): Corporate Branding, Identity and Signage

The true brilliance of Jurassic Park’s look is neither the CGI dinosaurs nor the animatronic ones – it’s the cohesive whole of the theme park island that frames them and makes them more believable. Production

An In-Depth Look at the Design of the ‘Prometheus’ Rovers

The production design for Prometheus surprised a lot of people when the first set stills leaked. Instead of the grungy, mechanical aesthetic of Alien, which it predates, Prometheus’ sets are clean, brightly lit, and very colourful. It’s texturing