You can’t lose when you’re armed with the best production design books for film and television. If you’re interested in production design, set design, graphic design, set decoration, props, or filmmaking in general, these books will help you get to the next level of understanding.
THE ART DIRECTION HANDBOOK FOR FILM & TELEVISION (Second Edition)
Whether you’d like to be an art director or already are one, this book contains valuable solutions that will help you get ahead. This comprehensive manual details the set-up of the art department and the day-to-day job duties: scouting for locations, research, executing the design concept, constructing scenery, and surviving production.
PRODUCTION DESIGN FOR SCREEN: VISUAL STORYTELLING IN FILM AND TELEVISION
Jane Barnwell offers a new methodology for evaluating the designer’s work on screen through five categories of analysis: space, interiors and exteriors, light, colour and set decorating. All of which combine to create the visual concept evident in the final screen image and together provide a model for the analysis of production design. Seven case studies, developed from exclusive interviews with world-renowned designers, reveal the concepts behind some of the most engaging imagery on screen and establish a dialogue around the shared language of visual storytelling.
THE FILMMAKER’S GUIDE TO PRODUCTION DESIGN
Step by step, aspiring filmmakers will discover sound instruction on the tools of the trade, and established filmmakers will enjoy a new outlook on production design. They will learn, for example, the craft behind movie magic–such as how to create a design metaphor, choose a color scheme, use space, and work within all genres of film, from well-funded studio projects to “guerilla filmmaking”.
WHAT AN ART DIRECTOR DOES: AN INTRODUCTION TO MOTION PICTURE PRODUCTION DESIGN
What an Art Director Does is a comprehensive introduction to film and television art direction and production design. Starting with a brief history of the field, Mr. Preston’s lively, well-written text leads the reader through the ins and outs of all the responsibilities and duties that fall on the art director’s shoulders. A wealth of information on preparing script breakdowns, research, design and presentation, scouting and working on locations, set design and construction, working as part of a team, and much more is coupled with examples drawn from the author’s own experiences.
SETS IN MOTION
This book by Charles Affron and Mirella Jona Affron is one of the few books providing thorough production design theory at an academic level. It is an analysis on the history of production design in cinema and helps the reader suss out the various ways in which sets function in storytelling to visually drive the film narrative.
IF IT’S PURPLE, SOMEONE’S GONNA DIE
Guided by her twenty-five years of research on the effects of color on behavior, Bellantoni has grouped more than 60 films under the spheres of influence of six major colors, each of which triggers very specific emotional states. For example, the author explains that films with a dominant red influence have themes and characters that are powerful, lusty, defiant, anxious, angry, or romantic and discusses specific films as examples. She explores each film, describing how, why, and where a color influences emotions, both in the characters on screen and in the audience. Each color section begins with an illustrated Home Page that includes examples, anecdotes, and tips for using or avoiding that particular color.
THE ART OF ILLUSION
The fast-moving pace of technology makes it hard to keep abreast of current practices in production design. However, the ethos and skills behind filmmaking remain the same. Here, art director Terry Ackland-Snow shares his passion and knowledge of traditional film design from more than 50 years of industry experience, using real-life case studies from such iconic films as Batman, Labyrinth, the James Bond franchise, and The Deep. With more than 100 original sketches, as well as rare behind-the-scenes photographs, storyboards and artwork, this book demonstrates the skills and techniques of film design with stunning intricacy.
THE ARCHITECTURE OF IMAGE: EXISTENTIAL SPACE IN CINEMA
This book explores the shared experiential ground of cinema, art, and architecture. Pallasmaa carefully examines how the classic directors Alfred Hitchcock, Stanley Kubrick, Michelangelo Antonioni, and Andrei Tarkovsky used architectural imagery to create emotional states in their movies. He also explores the startling similarities between the landscapes of painting and those of movies.
DESIGNING FOR SCREEN: PRODUCTION DESIGN AND ART DIRECTION EXPLAINED
Design is at the essence of storytelling, but how does a production find its style and identity? This book explains how to approach design, whether for film, television, video promo, or commercial making, and introduces the techniques needed to make ideas happen. Through theory and practical exercises, it looks at design in a different way and shows how the simplest decisions can become powerful ideas on screen.
DESIGNS ON FILM: A CENTURY OF HOLLYWOOD ART DIRECTION
With hundreds of rare photographs, set sketches, and original renderings showcasing films of every era and genre—many shown here for the very first time—author Cathy Whitlock offers movie fans a backstage pass to 100 years of Hollywood’s most memorable film sets. In the vein of Deborah Landis’s Dressed: A Century of Hollywood Costume Design, Whitlock’s Designs on Film delivers a fascinating tour through Hollywood’s back lots, including the stories of how numerous movies came to their final on-screen looks—whether by collaboration, conflict, or divine chance.
FILMCRAFT: PRODUCTION DESIGN
Production Design, the fifth title in the FilmCraft series, addresses one of the most important roles in cinema. Production designers do nothing short of creating whole new worlds, turning the bare bones of the script into a physical 3D environment that can be filmed. This book introduces that art in the words of the people best-equip to explain it, as well as looking at the legacies of the great innovators of the past.
THE ART OF THE HOLLYWOOD BACKDROP
In almost every feature film of Hollywood’s golden age, from The Wizard of Oz to North by Northwest to Cleopatra to The Sound of Music, painted backings have convinced moviegoers that what they are seeing—whether the fantastic roads of Oz, the presidents of Mount Rushmore, or ancient Egyptian kingdoms—is absolutely real. These backings are at once intended to transport the audience and yet remain unseen for what they really are. The Art of the Hollywood Backdrop reveals the hidden world and creators of these masterpieces.
PRETTY PICTURES: PRODUCTION DESIGN AND THE HISTORY FILM
Tashiro looks at cinematic production design from a broadly interdisciplinary perspective, encompassing art and architecture theory, audience reception, narrative theory, and phenomenology, to arrive at a more encompassing definition of the process. He builds his argument around studies of several prominent history films, since design is central to historical representation, and explores the most pertinent issues raised by the topic, particularly commodity consumption. In his conclusion, he also offers possible solutions to some of the social problems raised by design.
BY DESIGN: INTERVIEWS WITH FILM PRODUCTION DESIGNERS
In By Design, twenty prominent feature film production designers talk about their careers, their relationships with Hollywood directors, and how they formulated and executed the technical and aesthetic designs of their film projects. The interviews explore production design techniques and the total process of establishing the visual look of a feature film, including the design and creation of sets, finding locations, establishing the color scheme or palette of a film, and supervising the costumes, hairstyles, and makeup. The designers discuss in detail their work on many highly acclaimed and seminal works in the field, including North by Northwest, Chinatown, Barry Lyndon, Reds, Amadeus, Brazil, Blade Runner, and The Last Emperor.
PRODUCTION DESIGNERS: ARCHITECTS OF THE SCREEN
Production Design: Architects of the Screen explores the role of the production designer through a historical overview that maps out landmark film and television designs. From the familiar environs of the soap opera to the elaborate and disorientating Velvet Goldmine and the hyper-realism of Trainspotting, production design is integral to understanding moving-image text, with the emergence of themes, motifs and colors offering clues to unravel plot, character and underlying concepts. In considering the importance of physical space in the creation of a filmed environment, the book investigates questions of authenticity in detail, props, colors and materials.
PRODUCTION DESIGN AND ART DIRECTION (Screencraft Series)
In Production Design and Art Direction sixteen of the world’s greatest production designers discuss their craft, revealing the creative process which led to the look of the most memorable films of our time. Contributors include Dean Tavoularis (Godfather Trilogy), Dante Ferretti (whose work with Fellini, Pasolini and Scorsese covers the span of the best of Italian cinema) and Anna Asp (Fanny and Alexander). As aesthetically appealing as any art book, Production Design and Art Direction is densely illustrated with drawings, scripts, storyboards and models, as well as stills from the films.
ART DIRECTION & PRODUCTION DESIGN: A MODERN HISTORY OF FILMMAKING
Art directors and production designers are the cinema’s ‘architects of illusion’. Their overall purpose is to produce the overall pictorial vision for a film. This book examines the crafts of art direction and production design. It traces their contribution from Thomas Edison’s primitive studio, the Black Maria, to the growth of the Hollywood ‘studio system’, to the effect of sound and colour, and onto the computer-generated imagery of contemporary Hollywood. It does so with reference to many major productions, including Gone with the Wind, McCabe and Mrs Miller and Batman, demonstrating the real significance of the contribution of the art director and production designer to filmmaking and its history.
SITCOM STYLE: INSIDE AMERICA’S FAVORITE TV HOMES
The sets of situation comedies aren’t just a collection of random props that surround the actors; they’re statements of style. They’re designed to convey a particular mood, to both reflect and enhance the personalities of the people who live in them—just like anyone’s home. So Sitcom Style is more than a glimpse into a make-believe world; it’s also a fascinating exploration of how to bring personal style into your own living room. Set designers share their secrets and strategies for creating some of the most thought-out homes in America, and you can learn how to recreate these styles in your own home, complete with shopping resources.
THE VISUAL STORY: CREATING THE VISUAL STRUCTURE OF FILM, TV AND DIGITAL MEDIA (Second Edition)
Now in full color for the first time, this best-seller offers a clear view of the relationship between the story/script structure and the visual structure of a film, video, animated piece, or video game. You’ll learn how to structure your visuals as carefully as a writer structures a story or a composer structures music. Understanding visual structure allows you to communicate moods and emotions, and most importantly, reveals the critical relationship between story structure and visual structure.
THE DRAMATIC IMAGINATION: REFLECTIONS AND SPECULATIONS ON THE ART OF THEATRE
The Dramatic Imagination is one of the few enduring works written about set design. Robert Edmond Jones’s innovations in set design and lighting brought new ideas to the stage, but it is greater understanding of design – its role at the heart of theater – that has continued to inspire theater students. The volume includes “A New Kind of Drama,” “To a Young Stage Designer” and six other of Jones’s “reflections.”
FILM ARCHITECTURE: FROM METROPOLIS TO BLADE RUNNER
Beginning with oddball stuff like The Cabinet of Dr. Caligari whose tilting, dream-curved sets would appeal equally to Virginia Woolf (who praised its visual shorthand for the nervous metropolis) and the Viennese architect Adolf Loos (who saw the possibilities in its plastic city), the book devotes sections to big-look movies like Fritz Lang’s Metropolis, King Vidor’s The Fountainhead, and Jacques Tati’s Playtime. Each film, the authors argue, further explores the psychologically charged spaces that Dr. Caligari first created, and each eventually incorporates the look of actual cities within its urban visions. As much a collection of photographs of film sets as an examination of Expressionist influences on filmic cityscapes from the 1920s to the near-present, Film Architecture is full of information–for example, that the abiding strangeness of Tati’s work in Mon Oncle “elicited furious responses from members of the architectural profession.”
ARCHITECTURE AND FILM
Architecture and Film looks at the ways architecture and architects are treated on screen and, conversely, how these depictions filter and shape the ways we understand the built environment. It also examines the significant effect that the film industry has had on the American public’s perception of urban, suburban, and rural spaces. Contributors to this collection of essays come from a wide range of disciplines.
SPECTACLE OF PROPERTY: THE HOUSE IN AMERICAN FILM
Rhodes tells the story of the ambivalent but powerful pleasure we take in looking at private property onscreen, analyzing the security and ease the house promises along with the horrible anxieties it produces. He begins by laying out a theory of film spectatorship that proposes the concept of the “spectator-tenant,” with reference to films such as Gone with the Wind and The Magnificent Ambersons. The book continues with three chapters that are each occupied with a different architectural style and the films that make use of it: the bungalow, the modernist house, and the shingle style house. Rhodes considers a variety of canonical films rarely analyzed side by side, such as Psychoin relation to Grey Gardens and Meet Me in St. Louis. Among the other films discussed are Meshes of the Afternoon, Mildred Pierce, A Star Is Born, Killer of Sheep, and A Single Man.
DREAM WORLDS: PRODUCTION DESIGN FOR ANIMATION
A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.
FILMS, DESIGNERS & DIRECTORS
STAR WARS: THE BLUEPRINTS
Star Wars: The Blueprints gives an all-access pass into the Lucasfilm Archives to unveil the original technical drawings of the galaxy far, far away. With more than 250 blueprints, 500 photographs and illustrations, and ten stunning gatefolds, Star Wars: The Blueprints is a deluxe volume that reveals the work of the engineers, designers, and artists who dreamed up the look and feel of the Star Wars universe. Meticulously researched and packed with gorgeous artwork and little-known details, Star Wars: The Blueprints tells the story of the brilliant minds and technical prowess that brought this extraordinary epic to life.
KEN ADAM: THE ART OF PRODUCTION DESIGN
Ken Adam, the mastermind behind seven of the first eleven Bond films, including Dr. No, Adam has been lauded as one of the world’s greatest production designers. First recognized during the filming of Around the World in Eighty Days, he has managed to cultivate a rapt following in one of the cinema’s most underappreciated professions, and with it a reputation for grandly expressionistic sets, such as the war room in Dr. Strangelove and Blofeld’s volcanic headquarters in You Only Live Twice. In this career-spanning series of interviews with Christopher Frayling, Adam shares the inspiration behind his work—from rebuilding eighteenth-century galleons to designing Bond’s moonbuggy—in the process revealing little-known anecdotes of a life begun in Weimar Berlin and nearly ended in World War II, only to piece itself back together and revolutionize the medium of film in its color-saturated golden age.
KEN ADAM DESIGNS THE MOVIES: JAMES BOND AND BEYOND
Ken Adam is the most distinguished production designer in the world. His work spans seven decades and more than seventy-five movies, from his revolutionary designs for the first seven James Bond movies to work on Stanley Kubrick’s Barry Lyndon and Alan Bennett’s The Madness of King George, for both of which he won an Oscar. Ken Adam’s extensive personal archive of concept sketches, drawings, set stills, and photographs from every stage of his career forms the basis of this book. Using case studies from the 1950s to the present day, it shows the whole cycle of his production designs, from initial concept to what appears on the screen itself. The result encapsulates the evolving role of the Art Director and Production Designer from the golden age of the big studios to the digital fantasies of the early twenty-first century.
FERRETTI: THE ART OF PRODUCTION DESIGN
Ferretti: The Art of Production Design discusses the work of renowned production designer Dante Ferretti and his work with the great Italian directors Pasolini, Fellini and Scorsese including Gangs of New York. Martin Scorsese wrote the preface.
THE WES ANDERSON COLLECTION
This New York Times bestselling overview of Wes Anderson’s filmography features previously unpublished behind-the-scenes photos, artwork, and ephemera, with an introduction by Michael Chabon. Writer/director Wes Anderson guides movie/television critic Matt Zoller Seitz through Anderson’s life and career in a hardcover book-length conversation, woven together with original illustrations and production images from Bottle Rocket, Rushmore, The Royal Tenenbaums, The Life Aquatic with Steve Zissou, The Darjeeling Limited, Fantastic Mr. Fox, and Moonrise Kingdom.
THE WES ANDERSON COLLECTION: THE GRAND BUDAPEST HOTEL
Learn all about the film’s conception, hear personal anecdotes from the set, and explore the wide variety of sources that inspired the screenplay and imagery—from author Stefan Zweig to filmmaker Ernst Lubitsch to photochrom landscapes of turn-of-the-century Middle Europe. Also inside are interviews with costume designer Milena Canonero, composer Alexandre Desplat, lead actor Ralph Fiennes, production designer Adam Stockhausen, and cinematographer Robert Yeoman; essays by film critics Ali Arikan and Steven Boone, film theorist and historian David Bordwell, music critic Olivia Collette, and style and costume consultant Christopher Laverty; and an introduction by playwright Anne Washburn. Previously unpublished production photos, artwork, and ephemera illustrate each essay and interview.
THE MOVIE ART OF SYD MEAD: VISUAL FUTURIST
Syd Mead is one of the most accomplished and widely respected artists and industrial designers alive today. His career boasts an incredible array of projects from designing cars to drafting architectural renderings, but he is most famous for his work as a concept artist on some of the most visually arresting films in the history of cinema. The Movie Art of Syd Mead: Visual Futurist represents the most extensive collection of Mead’s visionary work ever printed, compiling hundreds of images, sketches and concept arts from a career spanning almost 40 years, many of which have never been seen in print before. Each entry provides a unique insight into the processes involved in Mead’s practice as well as illuminating the behind-the-scenes work involved in creating a fully realized, cinematic depiction of the future.
HARRY POTTER: FROM PAGE TO SCREEN
Harry Potter: Page to Screen opens the doors to Hogwarts castle and the wizarding world of Harry Potter to reveal the complete behind-the-scenes secrets, techniques, and over-the-top artistry that brought J.K. Rowling’s acclaimed novels to cinematic life. Developed in collaboration with the creative team behind the celebrated movie series, this deluxe, 500-plus page compendium features exclusive stories from the cast and crew, hundreds of never-before-seen photographs and concept illustrations sourced from the closed film sets, and rare memorabilia. As the definitive look at the magic that made cinematic history, Page to Screen is the ultimate collectible, perfect for Muggles everywhere.
SAUL BASS: ANATOMY OF FILM DESIGN
The first book to examine the life and work of this fascinating figure, Saul Bass: Anatomy of Film Design explores the designer’s revolutionary career and his lasting impact on the entertainment and advertising industries. Jan-Christopher Horak traces Bass from his humble beginnings as a self-taught artist to his professional peak, when auteur directors like Stanley Kubrick, Robert Aldrich, and Martin Scorsese sought him as a collaborator. He also discusses how Bass incorporated aesthetic concepts borrowed from modern art in his work, presenting them in a new way that made them easily recognizable to the public.
BLADE RUNNER SKETCHBOOK
Original production artwork from Bladerunner. Artwork by Syd Mead, Mentor Huebner, Charles Knode, Michael Kaplan, and Ridley Scott. All sepia ink, with environments, vehicles, costumes, weapons, graphics, and descriptions of world-building.
DESIGNER DRAFTING AND VISUALIZING FOR THE ENTERTAINMENT WORLD (Second Edition)
Drawing on designs from real Hollywood and Broadway blockbusters, this book provides you with the basic tools and principles of scenic drafting and rendering, beginning with pencil drafting and culminating with the latest information on CAD drafting, digital 3D modelling, digital and hand/digital rendering, and digital graphics for sets. The principles of drafting are explained with simple drawings from the world of scenery as well as many examples of more complex draftings from some of the finest scenic designers working professionally.
DRAWING THE LINE: TECHNICAL HAND DRAFTING FOR FILM & TELEVISION (1st Edition)
Drawing the Line: Technical Hand Drafting for Film and Television is the essential resource for students and aspiring professionals studying and working in film and television design. The book covers all aspects of scenic drafting by hand – a technique still used in film and television because of its unparalleled emotive and aesthetic qualities. Discover how to draw the iconic scroll of a classical column or learn the difference between Flemish bond and English bond brickwork, for example.
VECTORWORKS FOR ENTERTAINMENT DESIGN
With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design
THE BACKSTAGE HANDBOOK: AN ILLUSTRATED ALMANAC OF TECHNICAL INFORMATION (3rd Edition)
The third edition updates this popular reference book with new terminology and materials, and adds dozens of new illustrations of grip hardware, film lighting equipment and painting tools. Backstage Handbook includes chapters on Tools, Hardware, Materials, Electrics, Shop Math, Architecture and Theatre. There are hundreds of illustrations, tables and charts which cover everything from the stock sizes and specs of wood screws, to safe working loads for several kinds of rope, to illustrations of twenty-two types of standard lamp bases.
STOCK SCENERY AND CONSTRUCTION
Stock Scenery Construction Handbook is one of the easiest to use, and most complete manuals on scenery construction. It has over 200 full-page drawings showing construction techniques for every conceivable kind of stock scenery piece, from flats (plain ones, door units, hardwall, etc.), to platforms and step units (including two kinds of parallel platforms and even folding-brace stairs), to all kinds of soft goods like curtains and drops.The second edition added a chapter on paint.
ARCHITECTURAL GRAPHIC STANDARDS (TWELFTH EDITION)
Architectural Graphic Standards is the written authority for architects, designers, and building contractors. It provides comprehensive guidance on the visual representation of materials, products, systems, and assemblies. It covers everything from door frames and roof designs to air ducts and outdoor sports facilities. This meticulous resource provides a compendium of planning standards, optimum dimensions, and normative construction details. The book is organized into three core sections covering: design and documentation, materials, and building elements.
INTERIOR GRAPHIC STANDARDS (Second Edition)
With this completely updated encore to its highly welcomed debut, Interior Graphic Standards, Second Edition secures its place as the comprehensive resource for interior architects and designers. Thousands of detail drawings and carefully researched text by experts in the field guide readers in the design of interior spaces that perform as well as delight. Including all-new material on computer technologies and design practices influencing contemporary interior design projects, Interior Graphic Standards, Second Edition makes it easy for designers to stay current with recent trends.
BUILDING CONSTRUCTION ILLUSTRATED (Fifth Edition)
For over three decades, Building Construction Illustrated has offered an outstanding introduction to the principles of building construction. This new edition of the revered classic remains as relevant as ever, providing the latest information in Francis D.K. Ching’s signature style. Its rich and comprehensive approach clearly presents all of the basic concepts underlying building construction.
HUMAN DIMENSION & INTERIOR SPACE: A SOURCE BOOK OF DESIGN REFERENCE STANDARDS
Human Dimension and Interior Space is the first major anthropometrically based reference book of design standards for use by all those involved with the physical planning and detailing of interiors, including interior designers, architects, furniture designers, builders, industrial designers, and students of design. The use of anthropometric data, although no substitute for good design or sound professional judgment should be viewed as one of the many tools required in the design process.
THE ARCHITECTURE REFERENCE & SPECIFICATION BOOK: EVERYTHING ARCHITECTS NEED TO KNOW EVERYDAY
Most architectural standards references contain thousands of pages of details—overwhelmingly more than architects need to know to know on any given day. The Architecture Reference & Specification Book contains vital information that’s essential to planning and executing architectural projects of all shapes and sizes, in a format that is small enough to carry anywhere. It distills the data provided in standard architectural volumes and is an easy-to-use reference for the most indispensable—and most requested—types of architectural information.
THE ELEMENTS OF STYLE: AN ENCYCLOPEDIA OF DOMESTIC ARCHITECTURAL DETAIL
The Elements of Style is the most comprehensive visual survey, period by period, feature by feature, of the key styles in American and British domestic architecture from the Tudor period to present day. A valuable reference guide, the book is designed for owners of period houses, restorers, architects, interior designers and all those interested in our architectural heritage. This revised edition includes a fully updated chapter covering the Contemporary era (1975–2012) and a new list of suppliers and resources.
A VISUAL DICTIONARY OF ARCHITECTURE
An essential one-volume reference of architectural topics using Francis D.K. Ching’s signature presentation. It is the only dictionary that provides concise, accurate definitions illustrated with finely detailed, hand-rendered drawings. From Arch to Wood, every concept, technology, material and detail important to architects and designers are presented in Ching’s unique style.
ARCHITECTURE: FORM, SPACE, AND ORDER (Fourth Edition)
Architecture: Form, Space, and Order, Fourth Edition is the classic introduction to the basic vocabulary of architectural design, updated with new information on emerging trends and recent developments. This bestselling visual reference helps both students and professionals understand the vocabulary of architectural design by examining how space and form are ordered in the environment. Taking a critical look at the evolution of spaces, Architecture distills complex concepts of design into a clear focus that inspires, bringing difficult abstractions to life. The book is illustrated throughout to demonstrate the concepts presented, and show the relationships between fundamental elements of architecture through the ages and across cultures
MECHANIKA: CREATING THE ART OF SPACE, ALIENS, ROBOTS AND SCI-FI (Revised & Updated)
In a post-apocalyptic alien landscape, starfighters crash land in desert terrain, dino riders rear up, rusted crab walkers litter the horizon and men work with–or fight against–giant iron robots. You control it all and Academy Award-winning sci-fi film production designer Doug Chiang tells you how. In this revised and updated version of his best-selling book, Mechanika, Chiang uses his 25 years in the film industry working on such films as the Star Wars franchise, Terminator 2: Judgment Day and War of the Worlds to teach you the techniques, tools and tips to draw and think like a master sci-fi artist.
COSMIC MOTORS: SPACESHIPS, CARS AND PILOTS OF ANOTHER GALAXY
Come explore the vehicle designs of a far away galaxy called Galaxion where futuristic concepts exist in everyday life. Nine different spaceships, pods, race cars, giant trains, warships and balloons from various planets of the Galaxion system are shown from concept to completion. Daniel Simon is an established senior car designer who has spent the last several years focusing his talents on futuristic concepts for such automakers as Bugatti and Lamborghini. In his first book, Cosmic Motors, each chapter shows the design process of a unique vehicle, from the first ideation sketches to the stunningly detailed 3-D models to the final photorealistic full spread renderings.
3D PRINTING AND CNC FABRICATION WITH SKETCHUP
Filled with illustrated, step-by-step examples, this hands-on TAB guide shows you how to use SketchUp to make a digital model and how to use a personal machine, service bureau, or community Maker Space to fabricate it. 3D Printing and CNC Fabrication with SketchUp gives you the practical knowledge needed to model and fabricate your own creations. You’ll learn how to use SketchUp to create models both for additive (3D printing) and subtractive (CNC) fabrication. This practical resource will help you to very quickly master the skills needed to create, troubleshoot, and produce professional products.
THE HANDBOOK OF MODEL-MAKING FOR SET DESIGNERS
From the most basic cutting and assembling methods to advanced painting, texturing, and finishing techniques, this invaluable guide covers every aspect of producing models for stage sets. Useful hints on producing a range of different models—including buildings and structures, organic elements such as trees and bushes, and furniture—are provided along with helpful illustrated step-by-step instructions. A number of modern computer-based design techniques are also included and accompanied by tips on using these techniques in combination with more traditional procedures to enhance finished products.
GRAPHIC DESIGN: A CONCISE HISTORY (Second Edition)
This authoritative documentary history begins with the poster and goes on to chart the development of word and image in brochures and magazines, advertising, corporate identity, television, and electronic media, and the impact of technical innovations such as photography and the computer. For the revised edition, a new final chapter covers all the recent international developments in graphic design, including the role of the computer and the Internet in design innovation and globalization. In the last years of the twentieth century, at a time when “designer products” and the use of logos grew in importance, the role of graphic designers became more complex, subversive, and sometimes more political—witness Oliviero Toscani’s notorious advertisements for Benetton. Digital technology cleared the way for an astonishing proliferation of new typefaces, and words began to take second place to typography in a whole range of magazines and books as designers asserted the primacy of their medium.
THE ELEMENTS OF GRAPHIC DESIGN (Second Edition)
This pioneering work provides designers, art directors, and students―regardless of experience―with a unique approach to successful design. Veteran designer and educator Alex. W. White has assembled a wealth of information and examples in his exploration of what makes visual design stunning and easy to read. Readers will discover White’s four elements of graphic design, including how to: define and reveal dominant images, words, and concepts; use scale, color, and position to guide the viewer through levels of importance; employ white space as a significant component of design and not merely as background; and use display and text type for maximum comprehension and value to the reader. Offering a new way to think about and use the four design elements, this book is certain to inspire better design.
THE PRINT HANDBOOK: PREPARING YOUR PIXELS FOR PRINT (3rd Edition)
There is somewhat of a mystique about printing techniques that all designers must wade through. There’s always a learning curve and often times several games of trial and error. Wouldn’t it be nice if there was a reference to minimize the quirks associated with printing? The Media Collective thinks so, and I agree.
A deep understanding of letterforms and knowledge of their effective use can only be obtained with constant observation and experimentation; it evolves over a lifetime of design practice and study. This comprehensive guide is intended to advance the progress of designers seeking to deepen their typographic expertise. Typography Essentials is a practical, hands-on resource to distill, organize, and compartmentalize—but not to oversimplify—the many complex issues surrounding the effective use of typography. It is for designers of every medium in which type plays a major role, and is organized and designed to make the process enjoyable and entertaining, as well as instructional.
THE ELEMENTS OF TYPOGRAPHIC STYLE
This lovely, well-written book is concerned foremost with creating beautiful typography and is essential for professionals who regularly work with typographic designs. Author Robert Bringhurst writes about designing with the correct typeface; striving for rhythm, proportion, and harmony; choosing and combining type; designing pages; using section heads, subheads, footnotes, and tables; applying kerning and other type adjustments to improve legibility; and adding special characters, including punctuation and diacritical marks. The Elements of Typographic Style teaches the history of and the artistic and practical perspectives on a variety of type families that are available in Europe and America today.
TYPE: A VISUAL HISTORY OF TYPEFACES AND GRAPHIC STYLES, VOLUME 1 (1628-1900)
This exuberant selection of typographic fonts and styles traces the modern evolution of the printed letter, reproducing pages from exquisitely designed catalogs showing type specimens in roman, italic, bold, semi-bold, narrow, and broad fonts. Also included are borders, ornaments, initial letters and decorations, and many spectacular examples of their use. Victorian fonts, spectacular in their complexity, are accorded a prominent place. In addition, examples from lithography and letters by inscription carvers and calligraphers are also included and described.
TYPE: A VISUAL HISTORY OF TYPEFACES AND GRAPHIC STYLES, VOLUME 2 (1901-1938)
This book offers a connoisseur’s overview of typeface design, exploring the most elegant fonts from the history of publishing. Taken from a distinguished Dutch collection, this exuberant two-volume edition traces the evolution of the printed letter via exquisitely designed catalogs, showing type specimens in roman, italic, bold, semi-bold, narrow, and broad fonts. Borders, ornaments, initial letters and decorations are also included, along with lithographic examples, letters by signwriters, inscription carvers, and calligraphers. The second volume covers the period from 1900 to the mid-20th century, and contains a historical outline by Alston W. Purvis.
MAKING AND BREAKING THE GRID: A GRAPHIC DESIGN LAYOUT WORKSHOP (Second Edition)
Effective layout is essential to communication and enables the end user to not only be drawn in with an innovative design, but to digest information easily. Making and Breaking the Grid is a comprehensive layout design workshop that assumes that in order to effectively break the rules of grid-based design, one must first understand those rules and see them applied to real-world projects. Basics include composing typographic space, format determination, and sequencing and systemization. Various types of grids manuscript, column, modular, hierarchical are also covered.
GRID SYSTEMS IN GRAPHIC DESIGN: A VISUAL COMMUNICATION GUIDE FOR GRAPHIC DESIGNERS, TYPOGRAPHERS, AND THREE DIMENSIONAL DESIGNERS
From a professional for professionals, here is the definitive word on using grid systems in graphic design. Though Muller-Brockman first presented hi interpretation of grid in 1961, this text is still useful today for anyone working in the latest computer-assisted design. With examples on how to work correctly at a conceptual level and exact instructions for using all of the systems (8 to 32 fields), this guidebook provides a crystal-clear framework for problem-solving.
LOGO DESIGN LOVE: A GUIDE TO CREATING ICONIC BRAND IDENTITIES (Second Edition)
Completely updated and expanded, the second edition of David Airey’s Logo Design Love contains more of just about everything that made the first edition so great: more case studies, more sketches, more logos, more tips for working with clients, more insider stories, and more practical information for getting the job and getting it done right. In Logo Design Love, David shows you how to develop an iconic brand identity from start to finish, using client case studies from renowned designers. In the process, he reveals how designers create effective briefs, generate ideas, charge for their work, and collaborate with clients. David not only shares his personal experiences working on identity projects – including sketches and final results of his own successful designs – he also uses the work of many well-known designers.
2018 DEBBIE’S BOOK (30th Edition)
For 40 years Debbie’s Book has been a sourcebook used by Art Departments in all walks of entertainment. It is a compilation of all officially verified rental and purchase sources for props, wardrobe, lighting, television, theatre, commercial photo shoots, special events and themed environments. Don’t forget to check out the free Android & iPhone Apps!
2018 KAYS ART DEPARTMENT DESK DIARY
The Kays 2018 Art Department Desk Diary is the essential contact guide for Art Department within the UK film and TV industry. The directory section contains thousands of extensively researched and updated listings, including suppliers of props, costumes, construction, modelmaking, action vehicles, drapes, transport, special and visual FX as well as a full range of technicians. In addition to this, the back features a useful desk diary, one week to view.
THE INTERIOR DESIGN REFERENCE & SPECIFICATION BOOK: EVERYTHING INTERIOR DESIGNERS NEED TO KNOW EVERY DAY
In the world of interior design, thousands of bits of crucial information are scattered across a wide array of sources. The Interior Design Reference & Specification Book collects the information essential to planning and executing interior projects of all shapes and sizes, and distills it in a format that is as easy to use as it is to carry. You’ll also find interviews with top practitioners drawn across the field of interior design.
THE ELEMENTS OF DESIGN: A PRACTICAL ENCYCLOPEDIA OF THE DECORATIVE ARTS FROM THE RENAISSANCE TO THE PRESENT
The Elements of Design is the definitive visual reference book on design trends in the decorative arts from 1500 to 2000. Thematic chapters dealing with the Baroque, Rococo, Aesthetic Movement, Art Nouveau, Art Deco, and other eras examine the decorative arts tradition in the development of ceramic, glass, silver and metalwork, textile, and furniture design. With more than 3,000 images – including prints, photographs, and line drawings – The Elements of Design is an indispensable visual dictionary for collectors, design historians, interior decorators, and designers alike.
ENCYCLOPEDIA OF FURNITURE
FURNITURE: WORLD STYLES FROM CLASSICAL TO CONTEMPORARY
Judith Miller’s Furniture Encyclopedia is for anyone interested in furniture. Whether you want to identify, date or evaluate your own pieces this is the only comprehensive, full-color reference guide for you. The global overview that spans the last 3,000 years of design will turn any amateur into a furniture buff.
DESIGN DIRECTORY OF WINDOW TREATMENTS
Not your typical how-to book, this comprehensive guide to window treatments includes a CD-ROM with industry charts and line drawings to be printed out and personalized by the user. Professionally illustrated, it describes over 350 standard and one-of-a-kind window components, the most complete collection ever assembled.
THE CURTAIN BOOK
How to choose curtains and shades that create the right atmosphere for your room, whether light and pretty or strongly dramatic. How to evaluate the special needs of each room in the house-living and dining rooms, bedrooms, bathrooms, kitchens, halls, staircases, children’s rooms, studies. The striking book includes inspiring treatments for every shape and style of window-from cottage casements to modern picture windows in addition to offering practical advice on all aspects of making and arranging curtains and shades including finishing touches.
Judith Miller celebrates and scrutinizes nearly 400 years of great seating in this sumptuous volume, an ode to the ingenuity of design, craftsmanship and sheer wow factor of the chair. Ranging from early antiques such as the 1680 Wainscot Chair and the 1740 Louis XV Chaise Lounge, to modern day collectibles such as Marc Newson’s 1988 Embryo and Tom Dixon’s 2007 Wingback, here are over 100 breathtaking chairs, all photographed on location. This lavish celebration of Chairs offers design aficionados and furniture lovers both authoritative text and 400 stunning photographs.
THE THEATER PROPS HANDBOOK: A COMPREHENSIVE GUIDE TO THEATER PROPERTIES, MATERIALS AND CONSTRUCTION
The Theater Props Handbook is a step-by-step guide to the design and construction of theater properties. This practical, profusely illustrated handbook explains the use of materials essential to the props builder and demonstrates the techniques involved in the construction of more than one hundred specific property items. Emphasis is placed on safety of construction and use of props, particularly those which use electricity or simulated fire. An updated, detailed appendix lists sources for all the materials referenced in this book.
THE PROP BUILDING GUIDEBOOK FOR THEATRE, FILM, AND TV (Second Edition)
Experienced prop maker Eric Hart walks readers through techniques used in historical and contemporary prop making and demonstrates how to apply them to a variety of materials. Hundreds of full-color photographs illustrate the tools and techniques used by professional prop makers throughout the entertainment industry.
THE PROP EFFECTS GUIDEBOOK: LIGHTS, MOTION, SOUND & MAGIC
In The Prop Building Guidebook, author Eric Hart demonstrated how to cut, glue, sculpt, and bend raw materials to build props. Now in The Prop Effects Guidebook, he shows us how to connect and assemble components and parts to make those props light up, explode, make noise, and bleed. It delves into the world of electricity, pneumatics, liquids, and mechanical effects to teach you how to make your props perform magic in front of a live audience. The book is complemented by a companion website featuring videos of how to create individual prop special effects: www.propeffectsguidebook.com.
THE PROPERTIES DIRECTOR’S HANDBOOK: MANAGING A PROP SHOP FOR THEATRE
You may be familiar with how to hang lights, build scenery, or run a high school/college/community theatre, but few are familiar with the nitty-gritty details of being a properties director or prop master. There has been an utter lack of information on this topic in the market, until now. Sandy Strawn brings together her incredible 30 years of prop making and managing in this concise guide to managing a prop shop and show built. She skillfully explains planning, pre-production, production, and post-production procedures, budgeting, collaborations with other stagehands, and planning a prop shop from the layout of the spaces to the health and safety protocols for shop planning and workplace management. With this how-to book, you’ll be able to keep your prop shop in tip-top shape.
READINGS IN THEATRE PRACTICE: PROPS
Props are moving objects of attention: they can be part of theatre scenery, equal partners in performance, or autonomous things. This wide-ranging book brings together theoretical and practical viewpoints on objects in performance, covering actor training, scenography, materials, construction techniques and object theatre. Eleanor Margolies also explores the viewpoints of actors, directors, designers, prop makers and spectators to demonstrate the varied experiences practitioners have of using props.
THE PROP MASTER: A GUIDEBOOK FOR SUCCESSFUL THEATRICAL PROP MANAGEMENT
Whether you are a professional, volunteer or student prop master for a theatrical production, this book reviews what a demanding theatre tech position this is. There’s a lot more to propping a show than many theatre people realize. The twelve chapters of this book provide clear definitions of the job in action. They tell how to build a props department, how to create props and how to work with the technical crew, designers, supervisors and performers. Until now there has been no comprehensive manual or guidebook like this to lead a prop master through the entire process.
THE FAKE FOOD COOKBOOK: PROPS YOU CAN’T EAT FOR THEATRE, FILM AND TV
The Fake Food Cookbook: Props You Can’t Eat for Theatre, Film, and TV contains step by step instructions on how to create the most realistic prop food for a theatrical production. From appetizers such as oysters on a half shell and chicken wings, entrees such as lobster and honey-glazed ham, to desserts, breakfasts, and even beverages, every meal is covered in this how-to guide. Full color images of each step and finished products illustrate each recipe, along with suggestions for keeping the budget for each project low. Safety Data Sheets and links to informative videos are hosted on a companion website.
THE PROP BUILDER’S MOLDING & CASTING HANDBOOK
This is the first book to contain, in one comprehensive volume, every molding and casting procedure of use to the theater props builder (no matter what his or her level or proficiency). The author demonstrates the techniques involved in using more than thirty different materials ranging from papier-mache to breakaway glass. While the use of some materials–plaster and polyester resins, for example–is covered to some extent in other publications, information on the selection and use of rubber materials (latex, neoprene, silicone, and the urethanes) and the procedure for making breakaway windows and bottles.
HOLLYWOOD FROM BELOW THE LINE: A PROP MASTER’S PERSPECTIVE
In Hollywood From Below the Line: A Prop Master’s Perspective, Steven M. Levine, a veteran Hollywood property master, through both humorous recollections and poignant stories, not only takes the reader onto a Hollywood set as a prop master but explains how things are done.
FILM PRODUCTION & OTHER CRAFTS
It’s well known that a vast number of people work on any given movie in roles as varied as writing scripts, choosing locations, dressing sets, costuming the players, lighting scenes, manipulating the camera, directing actors, editing film, working on sound, advertising the finished product, and screening it to an audience. Have you ever thought about how these components are collated? Or why the director is most often considered the author of a film? Wonder no more, because Sidney Lumet’s Making Movies is a terrific journey through each stage of filmmaking that is overseen by the director.
THE FILMMAKER’S HANDBOOK: A COMPREHENSIVE GUIDE FOR THE DIGITAL AGE (Fourth Edition)
Widely acknowledged as the “bible” of video and film production, and used in courses around the world, The Filmmaker’s Handbook is now updated with the latest advances in HD and new digital formats. For students and teachers, professionals and novices, this indispensable handbook covers all aspects of movie making.
HOPE FOR FILM
An inspiring, tell-all look at the indie film business from one of the industry’s most passionate producers, Hope for Film captures the rebellious punk spirit of the indie film boom in 1990s New York City, its collapse two decades later and its current moment of technology-fueled regeneration. Ted Hope, whose films have garnered 12 Oscar nominations, draws from his own personal experiences working on the early films of Ang Lee, Eddie Burns, Hal Hartley, Michel Gondry, Nicole Holofcener, Todd Solondz and other indie mavericks, relating those decisions that brought him success as well as the occasional failure.
THE COMPLETE FILM PRODUCTION HANDBOOK
This book is for working film/TV professionals and students alike. If you’re a line producer, production manager, production supervisor, assistant director or production coordinator–the book has everything you’ll need (including all the forms, contracts, releases and checklists) to set up and run a production–from finding a production office to turning over delivery elements. Even if you know what you’re doing, you will be thrilled to find everything you need in one place.
FILMCRAFT SERIES: COSTUME DESIGN
Actors often say they only really assume the identity of their character when they have donned the costumes painstakingly created for them by the costume designer. In this volume of the FilmCraft series of books, sixteen of the world’s leading costume designers come together to share their inspiration and knowledge with the reader. They provide insights into the challenges of envisioning a character, working with budgets, and collaborating with production designers, actors and directors. Designers featured include Academy Award winners Aggie Guerard Rodgers, Janty Yates and Lindy Hemming.